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Play

Play

Somewhere along the way, most of us were taught that play was something you left behind with childhood. But for graphic designers, play isn’t just nice to have; it’s fuel. It’s what keeps ideas fresh, helps us problem-solve, and keeps us from burning out when the deadlines pile up.

Lisa Ollar of Big Thinkery
Sep 10, 2025
5
min.

Somewhere along the way, most of us were taught that play was something you left behind with childhood. But for graphic designers, play isn’t just nice to have; it’s fuel. It’s what keeps ideas fresh, helps us problem-solve, and keeps us from burning out when the deadlines pile up.

Play cracks open creativity. When you let yourself doodle, experiment, or just make something silly without worrying if it’s “good,” you’re actually training your brain for divergent thinking. That’s the kind of thinking that sparks fresh ideas and unexpected connections and it's the stuff that makes your work stand out.

It’s also a powerful antidote to burnout. The design process can be intense: juggling client feedback, tight timelines, and endless revisions. Play injects energy back into that grind. Research shows that playful activities can increase life satisfaction by nearly 18%, and even boost resilience. That’s huge when you’re in a creative field that demands you show up inspired, over and over again.

Play doesn’t just help you personally, it also shifts how you work with others. Playful collaboration—sketching games, improv exercises, or even building wild prototypes together—has been shown to strengthen team bonds, increase trust, and spark more innovative outcomes. Think of it as creativity’s social glue.

And here’s the kicker: the science is on our side. A Brookings study found that 78% of kids believe adults don’t value play, even though play directly develops problem-solving, collaboration, and creativity—the exact skills designers need. Another survey found that 92% of kids link creativity with confidence. Imagine carrying that same playful confidence into your design practice.

So what does this actually look like? Maybe it's going outside and doing headstands! Maybe it’s giving yourself permission to mess around with textures and colors with no client in mind. Maybe it’s taking five minutes between projects to sketch something completely unrelated. Maybe it’s pulling your team into a goofy warm-up exercise before a brainstorm. These little invitations to play aren’t wasted time, they’re how you recharge, reset, and return to your work with new energy.

The truth is, play is serious work for designers. It’s how we stay open, agile, and joyful in a career that demands so much of our creative selves. If you’ve been stuck in grind mode lately, consider this your permission slip: go play. Your design practice and your well-being will thank you for it.

Ready to uncover your creative voice?